; Pasha thanks to SkyMix_RMT for removing laser lag ini file.
; Code by SkyMix_RMT, removes green assist effect from USA patriots.
; The effect causes the infamous AOD lag when multiple ones are on-screen.
; It's mismatch free!

Object PatriotBinaryDataStream
; *** ART Parameters ***
	ReplaceModule ModuleTag_01 
	Draw = W3DLaserDraw ModuleTag_01_Override
	Texture = EXBinaryStream32.tga
	NumBeams = 1                      		;Number of overlapping cylinders that make the beam. 1 beam will just use inner data. Current max: 10
	InnerBeamWidth = 1                		;The total width of beam
	InnerColor = R:0 G:225 B:0 A:180  	;The inside color of the laser (hot)
	Tile = Yes                        		;The height of the texture will determine how many times to tile the texture to fit without scaling.
	ScrollRate = 0                 		;Scrolls the texture offset this fast -- towards(-) away(+)
	Segments = 0                     		;Number of segments -- more segments give smoother curve (but more joints) Current max: 20
	ArcHeight = 1.0             		;The height of the arc
	SegmentOverlapRatio = 0.0000      	;This value overlaps(+) or separates(-) the segments by ratio
	TilingScalar = 1.0                		;Stretches tiling if value > 1.0, otherwise shrinks it (1.0 is natural)
	End
 	End
	End

; ##### Color of Briefings  ######

	InGameUI
	MilitaryCaptionPosition        	= X:100 Y:100
	MilitaryCaptionColor           	= R:225 G:0 B:0 A:255
	MilitaryCaptionTitleFont       	= Calibri
	MilitaryCaptionTitlePointSize  	= 18
	MilitaryCaptionTitleBold       	= YES
	MilitaryCaptionFont            	= Calibri
	MilitaryCaptionPointSize       	= 18
	MilitaryCaptionBold            	= yes
 	End

Object GLAQuadCannon

; *** Limits *** 
	Behavior = VeterancyGainCreate ModuleTag_XX
   	StartingLevel = VETERAN
	End```
